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Star Wars Galactic Racer Abilities - Upgrade Trees and Costs - Star Wars Galactic Racer

Star Wars Galactic Racer Abilities

Every equippable ability in Star Wars Galactic Racer with its upgrade tree, the tier it sits at, what it does and what it costs.

Every ability in Star Wars Galactic Racer

Star Wars Galactic Racer has 45 abilities grown from nine roots: Autopilot, Ion Bolt, Ion Blast, Concussion Mine, Status Scrubber, Shield, Shockwave, Surge and Vent. Each root upgrades twice, so a tier one ability branches into two tier two versions and those branch again into tier three.

Abilities run on Energy, which the Power Cell upgrade track raises. Installing one costs 1,000 credits at tier one, 2,000 at tier two and 4,000 at tier three, so a full branch is 7,000 credits.

Two racers trading blows in Star Wars Galactic Racer
Two racers trading blows in Star Wars Galactic Racer

Crash abilities are different

Four of the abilities in Star Wars Galactic Racer are Crash abilities, all of them in the Ion Blast family. They do not sit in your normal ability slot and they fire when you crash rather than when you choose, which makes them the safety net rather than the weapon.

Where abilities come from in Star Wars Galactic Racer

Racer styles hand you a starting ability, so the style you pick decides what you begin a run with. Podracer memories are the other source, and eight of the twelve reward a specific upgraded ability for meeting their win condition. Every ability page lists both the styles that start with it and the memories that hand it over.

Frequently Asked Questions

How many abilities are in Star Wars Galactic Racer?

There are 45 player abilities across nine families, each family running three tiers deep with branching upgrades.

What is a Crash ability in Star Wars Galactic Racer?

A Crash ability triggers when you crash instead of being activated. All four of them belong to the Ion Blast family.

How do you unlock abilities in Star Wars Galactic Racer?

Racer styles start you with one, podracer memories reward eight of them, and the rest are bought with credits at 1,000, 2,000 or 4,000 depending on tier.