Every ability in Star Wars Galactic Racer
Star Wars Galactic Racer has 45 abilities grown from nine roots: Autopilot, Ion Bolt, Ion Blast, Concussion Mine, Status Scrubber, Shield, Shockwave, Surge and Vent. Each root upgrades twice, so a tier one ability branches into two tier two versions and those branch again into tier three.
Abilities run on Energy, which the Power Cell upgrade track raises. Installing one costs 1,000 credits at tier one, 2,000 at tier two and 4,000 at tier three, so a full branch is 7,000 credits.
Crash abilities are different
Four of the abilities in Star Wars Galactic Racer are Crash abilities, all of them in the Ion Blast family. They do not sit in your normal ability slot and they fire when you crash rather than when you choose, which makes them the safety net rather than the weapon.
Where abilities come from in Star Wars Galactic Racer
Racer styles hand you a starting ability, so the style you pick decides what you begin a run with. Podracer memories are the other source, and eight of the twelve reward a specific upgraded ability for meeting their win condition. Every ability page lists both the styles that start with it and the memories that hand it over.